Specialty
The role
Mozilla is hiring a fixed-term contract Staff Software Engineer for Firefox's Graphics area, covering rendering, compositing, images, canvas and WebGL. The work is ongoing maintenance and bug fixing so full-time engineers can focus on performance.
What you will do
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep and incoming issues
- Diagnose and fix graphics problems on Windows, macOS, Linux and Android
- Handle code review and routine upkeep so full-time engineers can focus on performance
What they ask for
- Strong C++ and/or Rust
- Knowledge of graphics frameworks and GPU architecture
- Strong debugging and optimization in a multithreaded codebase
- Ability to work independently and lead technically in a large, mature codebase
- Shader languages, mobile/Android and open-source collaboration are preferred
What they offer
- Fixed-term contract position
This is our own short reading of the posting. The full description, and anything that has changed since, is on Mozilla's careers page behind the apply button.

