Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

MozillaNorth AmericaLeadSoftware Engineering

The role

Mozilla is hiring a fixed-term contract Staff Software Engineer for Firefox's Graphics area, covering rendering, compositing, images, canvas and WebGL. The work is ongoing maintenance and bug fixing so full-time engineers can focus on performance.

What you will do

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep and incoming issues
  • Diagnose and fix graphics problems on Windows, macOS, Linux and Android
  • Handle code review and routine upkeep so full-time engineers can focus on performance

What they ask for

  • Strong C++ and/or Rust
  • Knowledge of graphics frameworks and GPU architecture
  • Strong debugging and optimization in a multithreaded codebase
  • Ability to work independently and lead technically in a large, mature codebase
  • Shader languages, mobile/Android and open-source collaboration are preferred

What they offer

  • Fixed-term contract position

This is our own short reading of the posting. The full description, and anything that has changed since, is on Mozilla's careers page behind the apply button.

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